ENTER Programs


ENTER Program (K–7)

Engineering, New Technology, Exploration & Robotics

Aspen Park Elementary is proud to offer the ENTER Program, an innovative and engaging learning model that integrates engineering, technology, robotics, and design as dynamic pathways to teach the core curriculum. This hands-on, inquiry-based approach empowers students to think critically, solve problems creatively, and apply their learning in authentic and meaningful ways.

Building on the proven success of our Grades 6–7 ENTER classes, Aspen Park is excited to expand the program to include Kindergarten through Grade 5, creating a seamless K–7 pathway for innovation, inquiry, and experiential learning. This continuum ensures that students at every stage of their educational journey can develop the foundational skills and mindsets needed to thrive in a rapidly changing world.

The expansion of ENTER reflects Aspen Park Elementary’s ongoing commitment to compassionate, connected, and personalized learning for all students. Through this program, learners of all ages are encouraged to explore, create, and innovate in a supportive environment that values curiosity, collaboration, and the joy of discovery. 

Program Goals

  • Empower students from Kindergarten through Grade 7 to become curious, creative, and capable problem-solvers who engage deeply with their learning through design, and collaboration.
  • Engage all students in hands-on, meaningful learning that fosters curiosity and confidence.
  • Encourage mentorship opportunities, with older ENTER students supporting younger learners.
  • Strengthen home and school connections through flexible and collaborative learning experiences.

Program Structure

K–1 ENTER Class

  • Schedule: 4 days in class learning and 1 day of home-based learning, with in-school support available.
  • Focus: Exploration through play, creativity, and early design experiences. Students engage with simple engineering challenges, and design-based learning in a hands-on, engaging classroom environment. 

Grade 2–3 ENTER Class

  • Schedule: 4 days in class learning and 1 day of home-based learning, with in-school support available.
  • Focus: Building foundational STEM (Science, Technology, Engineering, and Math) skills through hands-on projects in digital literacy, robotics, and design thinking. Students explore creative problem-solving while connecting technology to real-world ideas. 

Grade 4–5 ENTER Class

  • Schedule: 3 days in class learning and 2 days of home-based learning, with in-school support available.
  • Focus: Intermediate robotics, coding, and engineering design challenges. Students deepen collaboration and innovation skills while engaging in interdisciplinary, project-based learning. 

Grade 6–7 ENTER Class (Existing Program)

  • Schedule: 3 days in class learning and 2 days of home-based learning, with in-school support available.
  • Focus: This advanced, project-based program integrates the full curriculum through robotics, digital design, engineering principles, and innovation challenges. Students work both independently and collaboratively to design, build, and problem-solve using creative and critical thinking skills. The learning environment emphasizes inquiry, perseverance, and teamwork as students apply their knowledge to authentic, real-world contexts.
  • Mentorship: A key component of the Grade 6/7 ENTER experience is leadership and mentorship. Older students have opportunities to mentor younger learners in the K–5 ENTER classes, particularly the K/1 group, by sharing their skills in robotics, coding, and design. This peer-to-peer model strengthens community, fosters empathy, and reinforces the older students’ learning through teaching and collaboration. 

Why ENTER?

The ENTER Program provides students with the opportunity to:

  • Learn through hands-on, experiential projects that connect directly to the BC Curriculum.
  • Develop critical and creative thinking, problem-solving, and collaboration skills.
  • Engage in innovative learning that reflects the technologies and challenges of today’s world.
  • Build confidence, curiosity, and a lifelong love of learning.
  • Participate in a flexible learning environment that values exploration, movement, and social interaction.

The ENTER Program has been recognized as a leader in innovative learning, with students having the opportunity to showcase their work in regional, provincial, and international events and competitions.

Aspen Park Elementary’s ENTER Program continues to prepare students for a future of limitless possibilities where imagination, innovation, and inquiry lead the way.

ENTER2 (Grades 8-9)

Highland Secondary

The ENTER2 program is an innovative alternative to mainstream public education. It’s designed for students in grades 8-9 who have a passion for discovery in the fields of science and technology. The goal of the program is to encourage students to develop creative thought, independence, and critical thinking while exploring the exciting fields of robotics and engineering.

The ENTER2 program is a continuation of studies for students who have completed the ENTER program and combines 3 days of hands on instruction at Highland Secondary School in Comox, BC and two days of online learning at home. The learning cycles of the ENTER2 program incorporate related themes and offer a comprehensive academic program that is fully accredited by the BC Ministry of Education.

ENTER2 takes a student centred and project based approach, allowing each student to work at their own pace. It offers a special focus on creating and supporting a Maker Space environment, which offers a creative synergy of online tools, projects, and levels of expertise.

  • Develop creative thought, independence and critical thinking
  • Strengthen problem solving skills
  • Experience social and emotional learning
  • Work collaboratively with their peers
  • Recognize their own value and the value of others
  • Apply what they learn to real world issues and challenges